Teleporter (2nd generation)

The future of transportation is here. New advances in entangled-particle coherence and applied quantum field theory allow the second generation teleportation devices to operate without a dedicated receiver platform. Advances in electronics and solid state physics allow the receiver devices to be portable – they can even be incorporated into a combadge or a dedicated ’tagging’ device. The teleportation device still operates on the same basic principle:

  • Create a pair of entangled particles.
  • Send one to the portal platform and the other to the receiver.
  • When a quantum singularity is created at the portal end, a micro-wormhole is opened between the locations of the two entangled particles. The aperture of the wormhole is scalable by hyperinjecting the singularity point (see diagram to the right). With this technique, the aperture can be made large enough to fit a car through. However, because the wormhole is a rupture in space-time itself, the three-dimensional size of the aperture need not correspond to the size of the object to be teleported. Indeed, it is theorised that the size of the aperture is only a few centimeters at most in ‘our’ space-time. When opened, matter on both sides of the wormhole is interchanged periodically. The wormhole is prepared in such a way that it only remains stable long enough for one interchange period, resulting in the desired teleportation of the object(s).

The entangled state can maintain coherence for about 2-3 hours, during which a ‘lock’ is maintained on the target. After this time period, a new set of particles must be issued to the receiver and the portal to allow teleportation. Consequently, to teleport something to a location at which there is no receiver, an entangled particle must first be sent ahead by conventional means.

The teleporter can be modified to store multiple entangled states. A lock can then, in principle, be maintained on as many targets as there are entangled-particle pairs. However, not all targets can be teleported simultaneously. The teleporter can teleport up to 5 targets simultaneously and has a range of up to 38,000 km, depending on the material through which the teleporter carrier wave must travel.

The hyperinjection principle.